As I promised late at night :), I have new information about project because I have returned to my Dizzy.
First of all, I сutted background on all "trees" maps. Now they looks like:
for use on Speccy it must be modified more and more: for example, this map will have black background.
But now I have ability to test it in 'draft' mode.
At second, PC-map-converter was refactored to improve speed dramatically and make steps for image-map edition.
And at last, ZX-map-editor lost last gfx-editing code, but learned to correctly load map and sprites and edit
collisions! (from now not only view). I have new ideas about collision backlighting but it will be later...
Next steps I may do is Load/Save collision maps and correct Dizzy moving(jumping, rolling, falling...) inside them (he has basic moves yet).
First of all, I сutted background on all "trees" maps. Now they looks like:
for use on Speccy it must be modified more and more: for example, this map will have black background.
But now I have ability to test it in 'draft' mode.
At second, PC-map-converter was refactored to improve speed dramatically and make steps for image-map edition.
And at last, ZX-map-editor lost last gfx-editing code, but learned to correctly load map and sprites and edit
collisions! (from now not only view). I have new ideas about collision backlighting but it will be later...
Next steps I may do is Load/Save collision maps and correct Dizzy moving(jumping, rolling, falling...) inside them (he has basic moves yet).