среда, 25 августа 2010 г.

24-aug-2010

First collision map was created with hands, because there no yet tools for this. I taught editor to view collision maps by brightness and flashing. As map-sprite editing no longer needed on Speccy, many parts of Editor's code was refactored.
Soon Editor be supplemented with changing of sprite numbers (for simple map editing) and collision types. At this moment I have planned ony four types of collision: Free space, Solid space, Space, on which Dizzy can stay, but also can jump thru it, and Clouds. However also will needed water, etc. For this purposes code for work with GfxMap/ColMap was separated.
So, this is actually graphics, viewed in Editor (with emulator window :) ). It is almost final version except some technical problems. I've decided to create more contrasted walls, etc, because filled with dithering they look like converted, but 100% graphics was hand-redrawed.

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